INDUSTRY
"International Game Developers Association Curriculum Workshop," held at Game Developers Conference, March 5-6, 2007, San Francisco, California.

“Getting Into the Game: Careers in the Game Industry,” panel held at FuturePlay 2006, October 10 – 12, 2006, London, Ontario.

“Meet the Press,” panel held at Indie Games Conference, October 7 - 9, 2005, Eugene, Oregon.

ACADEMIA

"Indianuity: Collaborative Community Technology," panel held at First Nations Technology Conference, February 22-24, 2008, Vancouver, British Columbia.

"NDNWN: Designing Games with Aboriginal Stories," paper presented at FuturePlay 2007, November 14-18, 2007, Toronto, Ontario.

“Gaming as Industry, Community, and Education,” Panel Chair, First Nations Technology Council 2007 Summit, February 22-23, 2007, Vancouver, BC.

“North American Indigenous Imagery and Identity in the Game World,” panel held at FuturePlay 2006, October 10 – 12, London, Ontario.

“Odaminodaa: Game Education for Indigenous Youth,” paper presented at Canadian Game Studies Association Symposium, September 21–24, 2006, Toronto, Ontario.

“Digital Nations and Pixel Natives: American Indian Figures in Digital Games,” paper presented at 27th Annual National Popular Culture/American Culture Association Conference, April 12 – 15, 2006, Atlanta, Georgia.

“Geared Suns and Rusted Blades: Steampunk Aesthetics in Video Games,” paper presented at International Conference for the Fantastic in the Arts, March 15 – 19, 2006, Fort Lauderdale, Florida.

“PvP, PKs, and Griefers: Meaning of War in Computer Games,” paper presented at 2nd Annual War, Peace and Media Conference, July 8 – 9, 2005, Portland, Oregon.

“Digital Storytelling,” and “Player Culture,” Panel Chair, International Digital Games Research Association Conference, June 16 – 20, 2005, Vancouver, B.C.

“Digital Games,” Panel Chair, Undergraduate and McNair Research Conference, May 18, 2005, Portland, Oregon.

“From Cowboy Vampires to Urban Sociopaths: Digital Games as Portals into the Hyperreal West,” paper presented at Pacific Northwest American Studies Association Conference, April 14 – 16, 2005, Portland, Oregon.

“Mana of the Machine: The Fusion of Magic and Technology in Video Games,” paper presented at 26th Annual National Popular Culture/American Culture Association Conference, March 23 – 26, 2005, San Diego, California.

“Native Americans in the Gaming Age,” paper presented at 2nd Annual Cultural Studies Association Conference, May 5 – 9, 2004, Boston, Massachusetts.

“Native Americans in the Gaming Age,” paper presented at 25th Annual National Popular Culture/American Culture Association Conference & Southwest Texas/Popular Culture & American Culture Associations, April 7 – 10, 2004, San Antonio, Texas.