EDUCATION
PhD Interactive Arts and Technology, Simon Fraser University, Vancouver, British Columbia, (pursuing).
MA Writing, Portland State University, Portland, Oregon, June 2005 (summa cum laude).
BA Liberal Studies, Minor in Technical Writing, Portland State University, Portland, Oregon, August 2004 (summa cum laude).

SERVICES
Committee Member, International Game Developers Association Game Writing Special Interest Group, 2006 – present.

Committee Member, International Game Developers Association Game Education Special Interest Group, 2006 – present.

Core Team Member, Aboriginal Territories in Cyberspace, November 2006 – present.

INDUSTRY
Designer and Writer, Aboriginal History Media Arts Lab (June 2007—present)
Design and write for game-related projects. Responsibilities include design documents, character profiles, gameplay, storylines, and other components for the Techno Medicine Wheel Alternate Reality Game.

Editor, Game Career Guide (August 2006—August 2007)
Acquire and edit articles related to the online education offshoot of CMP’s Gamasutra.com, GameCareerGuide.com. Gather and write up news. Cover game education related events and happenings.

Education Editor, Gamasutra (May 2006—August 2006)
Acquired and edited articles related to the Education section for CMP’s Gamasutra.com, the leading online game industry resource. Gathered and wrote up news. Covered game education related events and happenings.

Game Writer, Freelance (2005—present)
Specialize in writing and design consultation for computer and video games with indigenous content. Responsibilities range from project to project, including content research, story descriptions, character descriptions, scripts, dialogue, level design or mission design, and design research.

ACADEMIA
Research Assistant, Aboriginal Territories in Cyberspace (January 2007—present)
Community administrative role in the research group Aboriginal Territories in Cyberspace. Responsibilities include facilitating community interaction through the wiki, researching video games with aboriginal representations, investigating game development tools, and leading and being informed on game development education initiatives for aboriginal youth.

Teaching Assistant, Simon Fraser University (September 2006—December 2006)
Work alongside faculty to support student learning in undergraduate level courses. Responsibilities include discussion facilitation, project guidance, and hands-on assistance with assignments such as editing. Course topics so far include Issues in Performance & Media Arts.

Instructor, ITT Technical Institute (September 2005—March 2006)
Taught Ethics & Technology in Questa, an online class environment. Course topics included ethics and human conflict, dimensions and approaches of moral development, critical thinking, economic justice, and communications in commerce.

Technology AMDAT, Portland State University (September 2004—June 2005)
Designed the University Studies: Virtual Mentor Room web site (unstmentor.pdx.edu). Collected and digitized academic materials and lesson plans for approximately 90 mentors. Created and instructed technology workshops to train mentors in web design, digital image development, electronic quantitative literacy, and internet uploading in programs such as FrontPage, Netscape Composer, Dreamweaver, Adobe Photoshop, Excel, SSPS, and SSH Secure Shell Transfer Client.

Mentor, Portland State University (September 2002—June 2005)
Taught three seminars in connection with a main course (Design & Society, Cyborg Millennium, Popular Culture, Asian Studies, Family Studies). Seminars break down a large class into groups of fourteen students. Session material includes writing (MLA, APA, methods of writing, methods of editing), technology (web design, Photoshop techniques, presentation tools, processing tools), quantitative literacy, critical thinking, and course-inspired subjects.